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Path to Pandora - Feature Comparison
Feature comparison table
What | Travian: Legends | Travian: Path to Pandora |
General | ||
Map | Flat 801 x 801 |
Europe 801x801 (IR, SA, Arabia, COM and TR) Europe 401x401 (others) |
Regions | No regions | 87 conquerable regions |
Victory points | No | An alliance has >50% territorial control and the "securing" cool-down timer has already ended. They can use the artifact's power and their alliance accumulates victory points. Victory points gained by your alliance each day can be checked in the regional overview |
Tribes | 3 (Gauls, Teutons, Romans) | 5 (Gauls, Teutons, Romans, Egyptians, Huns) |
Tribe buildings | The buildings are visually the same for every tribe | Every tribe has different visuals for the buildings |
WoW | Yes | No |
Troop merging | No | Yes |
Troop forwarding | No | Yes |
Trade routes | You can create trade routes to your own villages, to the WoW of your alliance/confederation and to the villages with artifacts within your alliance/confederation. | You can create routes to your own villages |
Trade office building | Normal | Doubled effect |
Tournament square | Normal | Doubled effect |
Building slots | Roman accounts have one additional building slot | Roman villages have one additional building slot |
Cranny capacity and merchant capacity | Every account has cranny capacity and merchant capacity depending on the account tribe. | Every village has cranny capacity and merchant capacity depending on the village tribe. |
End of server | The server ends when a WoW owned by player or a Natar has reached level 100 | The server ends after 200 days |
Statistics | "Plus" and general statistics are available | "Plus" and general statistics are removed and a new free statistics page is available for players (see the Game Mechanics). |
Artifacts | ||
Name | Called artifacts | Called ancient powers |
Availability | Sanctuary of the Architect, Sanctuary of the General, Sanctuary of the Spy, Sanctuary of the Cook, Sanctuary of the Instructor, Sanctuary of the Grand Designer, Sanctuary of the Lookout, Sanctuary of the Fool, WoW Construction Plan | Sanctuary of the Architect, Sanctuary of the General, Sanctuary of the Spy, Sanctuary of the Cook, Sanctuary of the Instructor, Sanctuary of the Grand Designer, Sanctuary of the Lookout |
Conquering | Can be conquered by destroying the treasury in an attack with your hero if you have a big enough treasury in your village. | Once your alliance secures a region, your alliance gains access to the ancient power which can be activated in a village with a big enough treasury. |
Activation | It activates automatically 24 hours after being conquered. | It needs to be activated manually every 24 hours, the same ancient power can be activated once for each alliance member. |
Power duration | It is permanently active. | It needs to be activated manually every 24 hours, the same ancient power can be activated once for each alliance member. |
Power restrictions | You can capture a maximum of 3 artifacts, of which only 1 can be unique or have an account-wide effect. You can have more than 3 artifacts in your account. The artifacts must be conquered by conquering the whole village that holds them. Only the 3 oldest artifacts are active, of which only 1 can be unique or have an account-wide effect. If there are 2 artifacts with account-wide effects among your 3 oldest artifacts, the fourth oldest will become active. Exception for self-capturing: You can switch artifacts between villages of your own account with the hero, even if you already have 3 or more artifacts. |
While in Travian: Legends, the artifact is always active for the owning village or account; the ancient powers in Travian: Path to Pandora need to be activated. They can be activated as soon as a player's alliance has achieved >50% territorial control and has held the territory for 24 hours. To activate an ancient power, an alliance member just needs a treasury at level 10 for ancient powers with an effect for the village, or a treasury at level 20 for ancient powers with an effect for the account. There are naturally a few restrictions: For each village, only one ancient power may be activated, and for each account only one account-wide ancient power may be activated. Thus, a total of two ancient powers can have an effect on one village. |
Conquering | ||
Villages | When you conquer a village that belongs to an account of another tribe, the village changes tribe to the tribe of your account. All tribe-specific buildings disappear. | When conquering a village that belongs to an account of another tribe, the village remains with that tribe. The tribe-specific buildings are kept, unless they are destroyed while being conquered. Your account will stay as the tribe you picked during registration. |
Natars | When conquering a Natar village, the village will belong to your account with its respective tribe. | When conquering a Natar village, the village will belong to the tribe of the chief's village. |
Settling | ||
Where | No restrictions | You can only settle in regions that have a neighboring region with more than 4,000 population. There are a few regions you can always settle (central starting regions). |
Village | When settling a new village, the village created belongs to the same tribe as the account. | When settling a new village, the village created belongs to the tribe of the settles' village. |
Hero adventures and items | ||
Hero items | Wearing items from other tribes does not improve your units. | Wearing items from other tribes improves the values of the units from that tribe in the current village. |
Items in adventures | Your hero can only find items of the account's tribe. | Your hero can only find items of the account's tribe. |
Troops in adventures | Your hero can only find troops from the account's tribe. | Your hero can find troops that belong to the tribe from which he started the adventure. |
Standard | Hero item standard affects troop movements within alliance members. | Hero item standard affects troop movements within the confederacy. |
Balancing changes | ||
Artworks | You can use artworks without any time limitations. | You can use one artwork every 24 hours (same as the bucket). |
Waterworks | Does not exist since there are no Egyptians. | See changes in the Game Mechanics. |
Alliance bonuses | No changes | See changes in the Game Mechanics. |
Confederacy | ||
Size | Every alliance can belong to up to 3 different confederacies. | Every alliance can belong to one confederacy comprising a maximum of 4 alliances (see details in the Game Mechanics). |
Reinforcement | Players can reinforce any village. | Players can reinforce themselves, their alliance and every alliance that belongs to the same confederacy. |
Send resources | Players can send resources to any other player. | Players can send resources to themselves, their alliance and every alliance that belongs to the same confederacy. Offers on the marketplace are not bounded by this restriction. |