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Artefact effects

Any player may only capture 1 artefact with an unique or account scope. Any player may only capture up to 3 artefacts "at once".
Players may own more than one unique/account artefact resp. more than 3 artefacts in total
by conquering. In that case: only the 3 oldest artefacts are active out of which only 1 can be unique or have an account wide effect. In case there are 2 account wide effect artefacts amongst your 3 oldest artefacts the fourth oldest will become active.

Village wide artefact effect overrules the effect of account wide artefact always. Therefore those effects do not stack.

Stronger buildings

Stronger buildings

The buildings are more durable against attacks by catapults and rams. Does not count for the Wonder of the World, but the account wide and unique type count for all other buildings in the Wonder of the Wold village.

  • Village wide – 4 times as durable
  • Account wide – 3 times as durable
  • Unique – 5 times as durable

Faster troops

Faster troops

The troops travel faster.

  • Village wide – 2 times faster
  • Account wide – 1.5 times faster
  • Unique – 2 times faster

Better spies

Better spies

The Scouts, Equites Legati and Pathfinders are better at spying, and defending against spy attacks. All scouts in the village/account as well as all scouts sent for spying from this village/account are affected. Additional you can see the type of troops attacking you at your rally point, but not the amount of troops.

  • Village wide – 5 times as effective
  • Account wide – 3 times as effective
  • Unique – 10 times as effective

Less hungry troops

Less hungry troops

The troops consume less crop.

  • Village wide – 50% reduction in crop consumption
  • Account wide – 25% reduction in crop consumption
  • Unique – 50% reduction in crop consumption

Faster troop training

Faster troop training

The troops are trained faster.

  • Village wide – 50% reduction in training time
  • Account wide – 25% reduction in training time
  • Unique – 50% reduction in training time

Great warehouse or great granary plan

Great warehouse or great granary plan

Grants ability to build great warehouse or great granary.

Cranny + random aim

Cranny + random aim

Artefact raises cranny capacity and additionally causes enemy catapult attacks to fire randomly. World wonder can always be targeted and hit.

  • Village wide – Cranny capacity increased by 200x. Treasury can be targeted and hit.
  • Account wide – Cranny capacity increased by 100x. Treasury can be targeted and hit.
  • Unique – Cranny capacity increased by 500x.

Artefact of the fool

Artefact of the fool

This artefact changes its effect every 24 hours, and can get any of the effects beside the ability to build great warehouse or great granary of other artefacts. Also the effect scope is randomly decided between account and village wide every 24 hours.

Normal artefact of this type may get also negative effects, for example troops might get slower, or they might consume more food. Unique artefact of this type may only get positive effects, but the magnitude of the effect is still random. It might grant speed increase of factor of 1.01 for example.

  • Normal – Also negative effects are possible.
  • Unique – Only positive effects are possible.

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